Stamina

Stamina in First Person Boxing: how not to gas out

Stamina in First Person Boxing drops as you work, and the official description is blunt about the cost: "getting tired slows you down." A slower fighter throws late, guards late, and slips late. Manage it by throwing with purpose, resetting distance when you are low, and making the opponent spend theirs first.

An opponent in black trunks throwing a straight punch toward the camera in a packed arena.
Official screenshot. A fighter who throws this often, and misses, burns stamina fast.

What the game says about stamina

The developer lists one line: "Manage your stamina — getting tired slows you down." It does not publish a stamina number, a regeneration rate, or exactly which actions cost the most. The habits below follow from that one rule and from how stamina works in boxing games generally. They are guidance, not measured values.

Habits that keep stamina up

Using the opponent's stamina against them

The rule cuts both ways. An opponent who opens with a flurry will slow down too. Covering up and slipping through an aggressive start, then answering once their output drops, is a sound plan against new players who spam. Watch for punches that come out later than they did at the start of the round.

Stamina against AI vs players

AI practice is a good place to learn your own pace, because you can see how many punches it takes before you feel slower. Against people, pace matters more because a tired fighter is exactly what a counter-puncher is waiting for. The counters page covers that side.